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Advice from our alumni in animation

25 November 2025 Alumni tips
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What makes a good production manager, and how do you fit into today's animation industry? How do you stand out in the age of AI? How do you build your network?

Discover all the advice and feedback from our alumni, who are now directors, animators, studio directors or studio heads!



Production management

Familiarity with animation techniques


Portrait Marion Claret

"For me, to do a good job in production you have to be interested in the artists' working methods, the pipelines, the director's artistic vision...

It's the symbiosis of all these elements that will make you a good production manager.

 

Marion Claret - Director, Ooolala Studio

Bachelor's degree in Audiovisual Production Management class of 2016

👉 discover her portrait

 

 

 

"It's very important for production students and animation students to mix and learn from each other. The young animators will have a better understanding of all the legal and financial issues (intermittent status, negotiating contracts) and it will enable the production managers to gain technical knowledge of animation, so everyone has something to gain.

 

Charlotte de La Gournerie - Executive Producer at Sun Creature

Bachelor's degree in Audiovisual Production Management, class of 2013

👉 discover her portrait

 

 

 

Portrait Charlotte de la Gournerie
Portrait Céline Durieux

"To be a good production assistant, you need to have a technical and artistic appetite , and a minimum knowledge of the tools the teams work with. Sometimes production assistants are given small tasks to do in these software packages, such as exporting. This type of skill is often missing from CVs".

 

Céline Durieux - studio manager at Fost

Bachelor's degree in Audiovisual Production Management class of 2014

👉 discover her portrait

 

 

 

"We also value versatile profiles, as inter-departmental communication requires a good knowledge of other jobs".

 

Pascal Charrue - Co-director of Arcane and co-founder of studio Fortiche

Video Game Animator, class of 2000

👉 read his interview

Portrait Pascal Charrue




Fluent English


Portrait Céline Durieux

"You have to be able to speak English well. Since covid, a large part of the industry has been working with platforms like Netflix, and everything is done in English. Being able to follow a visio with English speakers is therefore essential".

 

 

Céline Durieux - Studio Manager at Fost

Bachelor's degree in Audiovisual Production Management class of 2014

👉 discover her portrait

 

 

 

"You have to speak English, it's essential. You have to seize every opportunity offered by the school: Annecy, internships abroad, "Animation sans frontières". You have to try and work in international studios".

 

Charlotte de La Gournerie - Executive Producer at Sun Creature

Bachelor's degree in Audiovisual Production Management, class of 2013

👉 discover her portrait

 

 

 

Portrait Charlotte de la Gournerie



Animation



Combating impostor syndrome

Portrait Lucrèce Andreae

"It took mea long time to gain self-confidence, and I struggled a lot with self-doubt and imposter syndrome. In the end, I found my identity in my work as an author. It did me good to be able to say to myself that you can find your quality in other areas of animation, without necessarily being an excellent animator or Chara designer."

 

Lucrèce Andreae - director and comic strip author

Master in Character Animation and Animated Filmmaking class of 2010

👉 discover her portrait

 

 

 

"I've exhausted myself a lot at work. In reality, there's room for everyone, especially in animation. I thinkwe should all realize our worth, not underestimate ourselves, not forget ourselves in our work".

 

Luce Grosjean - distributor and co-founder of Miyu distribution

Bachelor's degree in Audiovisual Production Management class of 2010

👉 discover her portrait

 

 

 

Portrait Luce Grosjean
Portrait Isabela Littger

"Creating art is much more than just a career, it's the start of a much bigger journey. So have fun, pay attention to your intuition, get inspired by others but try not to compare yourself, and focus on creating what excites and expands you.

Isabela Littger: Filmmaker, Art Director and Concept Artist

Master in Character Animation and Animated Filmmaking, class of 2019

👉 discover her portrait



Learn to create opportunities for yourself

"Persevere, put yourself forward and don't wait for the offers to come to you. Listen when your colleagues and classmates talk about a film, go to the Annecy festival. "

 

Loe Certano -animateur de personnages 3D chez Illumination Studios Paris

3D Character Animator - 1 year programme

 class of 2019

👉 discover his portrait

 

 

 

Portrait Loe Certano
Portrait Isabela Littger

"I don't know if "Sybil" will turn out exactly as I dream it, but just following this idea has already brought me so many adventures, lessons, and friendships along the way.

We never really know where a creative project will take us, so the more we let go of expectations and remain open and curious the wilder the journey becomes!"

Isabela Littger: Filmmaker, Art Director and Concept Artist

Master in Character Animation and Animated Filmmaking, class of 2019

👉 discover her portrait 

 

 

 

"The greatest advice I can give is to remain open-minded, to step out of your comfort zone and take a risk. As students, it's okay to make mistakes becausethese missteps are essential for learning valuable lessons."

 

Mehrnaz Abdollahinia - 3D Visualization Artist and director

Master of Arts in Character Animation & Animated Filmmaking class of 2021

👉 discover her portrait 

 

 

 

Portrait Mehrnaz Abdollahinia
Portrait Julien Chheng

"It's important to remain flexible artistically and to understand expectations.

 

You have to be aware that no matter what you do when you go out, one experience will lead to another, and that everything you dream of will eventually come to you, as long as you show yourself to be motivated, flexible and personable."

 

Julien Chheng - director and co-creator of studio La Cachette

Master in Character Animation and Animated Filmmaking class of 2010

👉 discover his portrait

 

 

 

"To become a director, I think you have to broaden your skills as much as possible by working on lots of different things (storyboarding, animation, sets...), to get to know all the trades involved in animation, and continue to work on your own projects".

 

Jérémie Périn - Director

Animator, class of 2000

👉 read his interview

Portrait Jérémie Périn




Share your work

Portrait Mehrnaz Abdollahinia

"Seek feedback from professionals and trusted peers; this will help you grow and develop your craft. By embracing this mindset, you'll see your work flourish beyond what you ever imagined possible."

 

Mehrnaz Abdollahinia - 3D Visualization Artist and director

Master of Arts in Character Animation & Animated Filmmaking class of 2021

👉 discover her portrait 

 

 

 

"Don't be afraid to put yourself out there, and show what you can do. Getting feedback is very important. People need to see what you do in order to offer you a job. This industry is full of nice people who are very open to being contacted and to helping out as well."

 

Francisco Magalhaes - 2D animator and Filmmaker

Master of Arts in Character Animation & Animated Filmmaking class of 2020

👉 discover his portrait 

 

 

 

Portrait Francisco Magalhaes
Portrait Jérémie Périn

"I didn't dare show my work because I was shy. It's no use if you stay in your corner, you have to show your work to get feedback. That's how you can get things moving and gain the trust of producers or studio heads."

 

Jérémie Périn - Director

Animator, class of 2000

👉 read his interview

 




Building your network

"When I hired alumni, it wasn't just because they'd been through GOBELINS, it was above all because I knew they were good - I'd already seen them at work.

With globalization, networking is increasingly important. Students often ask me for advice on how to get into a major American studio. I always advise them to try and contact a young person who's been working there for 6 months. He'll know a lot more than I do, and he'll be very happy to give them all the tips (how to get a visa, how to get hired....)."

 

Kristof Serrand - Character Animation Manager at Netflix

Animator, class of 1983

👉 read his interview

 

 

 

Portrait Kristof Serrand
Portrait Guillaume Dousse

"The most important thing is to create a network. Animation boomed a few years ago, but it's been slowing down for a while now.

There's no such thing as a bad first experience in the industry. You have to multiply them, get closer to the studios and show a lot of motivation. "

 

Guillaume Dousse - Director and Art Director

Master in Character Animation and Animated Filmmaking class of 2013

👉 read his interview

 

 

 

"The school's strong point is its talent. The students in my class formed my first professional network, a network I still use today. Some of them became directors before we did and got us to work on their films. This collaboration is a really cool aspect of animation, and not all professions allow for it. It's possible to do animation on your own, there are lots of examples, but I firmly believe that the strength of animation is also teamwork."

 

Barthélémy Maunoury - co-director of Arcane

Animator class of 2003 et 2004

👉 Read his interview

 

 

 

Portrait Barthélémy Maunoury




Cultivate your eye and your uniqueness

Portrait Pascal Charrue

"What makes the difference for us is the eye, the ability to take a critical look at one's work. You have to be curious and original.

 

You have to be able to stand out from the crowd. When other studios started imitating us, we thought about a new way of telling stories. You really have to keep trying to stand out from the crowd every time."

 

Pascal Charrue - Co-director of Arcane and co-founder of studio Fortiche

Video Game Animator, class of 2000

👉 Read his interview

 

 

 

"We're a big studio with specialized departments. If a student wants to work at Fortiche, he has to know what specialization he wants to focus on (design, storyboard, animation... ). Our professions are highly specialized, and the bigger a studio gets, the more it's going to call on experts in their field".

Barthélémy Maunoury - co-director of Arcane

Animator class of 2003 and 2004

👉 read his interview

 

 

 

Portrait Barthélémy Maunoury
Portrait Guillaume Dousse

"For the time being, artificial intelligence hasn't yet turned production pipelines upside down, but we may get there.

To face up to this, I think we need to be able to offer more creative value and concentrate on producing quality, original content, which will be more difficult for tools to replicate. "

 

Guillaume Dousse - Director and Art Director

Master in Character Animation and Animated Filmmaking class of 2013

👉 read his interview

 

 

 

 




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