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Credit: Académie des Arts et Techniques du Jeu Vidéo
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Support "Méliès is Gone" and "Note to Myself" by voting at Les Pégases!

23 January 2025 Awards
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Organized by theAcadémie des Arts et Techniques du Jeu Vidéo since 2020, the Pegasus ceremony rewards players in the video game industry with some fifteen trophies. The ceremony will take place on March 6, 2025.


The winners are selected by a two-round vote of the 1,500 members of theAcadémie des Arts et Techniques du Jeu Vidéo.


For this first round, two games created by young graduates of the Mastère Spécialisé designer d'expériences immersives, interactives et ludiques (class 2024) are competing for the prize for best student video game: "Méliès is Gone" and "Note to Myself ".


The steering committee will vote in the second round for the best student video game. The first round will end on January 27, 2025 , and will vote for the 3 best video games in each category.

 

The second round, from January 31 to February 21, 2025, will elect the best video game among the 3 shortlisted per category.

 

If you're a voter, don't hesitate to support our alumni's projects!

 

 

 

"Méliès is Gone"

"Méliès is Gone



"Méliès is Gone

"Méliès is Gone is a detective game.

 

You play the role of a private detective hired by George Méliès ' daughter to investigate her father's disappearance. You visit the Méliès family estate and learn that the filmmaker was last seen in the studios. He was working on a final film that would reveal to the world a secret about cinema that only he knew.

 

You enter the derelict studio and make your way through the dilapidated sets and worn-out costumes. Then you come across a reel of Méliès' film. The film is incomplete... And your detective instincts tell you that to find Méliès, you have to finish his film. Your investigation can begin.


The project was created by :


- Thibault Rivera (game and narrative design)
- Audrey Deny (UX)
- Jean-Rémi Agin (artist)
- Maxime Genisson (tech art)
- Hugo Agbonon (developer)

 

 

 

"Note to Myself"

"Note to Myself



"Note to Myself

"Note to Myself" is a highly narrative video experience inspired by the principles of the Walking Simulator.

 

You play the role of Paule, an elderly woman who is losing her memory, reliving the key memories of her life by interacting with the objects that characterized her. Some recall happy moments: her relationship with her husband, her parents, her job as a composer... Others awaken forgotten anxieties.

 

A strange silhouette seems to have left its mark on Paule's life. Who is she? What link does Paule have with this entity?

 

Throughout this adventure, you'll be carrying your Dictaphone. It will be your lifeline in the murky ocean of oblivion. Everything is fluid when the mind is lost, and you'll have to pick up the pieces of the past to better heal the wounds of the present.


The project was produced by :

 

- Pierre-Yves Denonfoux (Narrative, system, sound design and Programming)
- Louis Rognon (Narrative design, Cinematics Artist and Programming)
- Marina Almeida (Level and UX Design, 3D Artist and Sound design)
- Léa-Anna Lopes (Art Director and UI Designer)
- Achille Roverato (VFX)

 

 

 




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